Music & Games in Camp Read-a-Rama

Content
12 modules

Rating

Course length
30 mins

Instructor
Dr. Michelle H. Martin

Description

Songs and games are an integral part of RaR programming. In this course, you will discover why songs and games are implemented the way they are during camp, and advice on how to implement them in your own programs.

You'll learn three new camp songs -- you can find many more camp songs in the Resources section. You will see demonstrations of how both songs and games are used from recent camps. And we will provide game resources for you to explore more on your own.

For your assignment for this course, we'll ask you to update your RaR Activity Plan and upload your document to complete this course.

Objectives

After completing this course, you will be able to:

  1. Explain how music and games facilitate 100% engagement during camp.
  2. Practice recurring RaR songs.
  3. Integrate appropriate song and game choices based on book and/or theme.

1.
Introduction
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2.
Knowledge Check
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3.
Let's Learn a Song - Camp Read-a-Rama
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4.
Why Songs and Games
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5.
Let's Learn a Song - There Was a Moose
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6.
See a Song in Action - There Was a Moose
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7.
Integrating Music Into Camp
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8.
Let's Learn a Song - I Can Feel My Heartbeat
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9.
Advice for Camp Games
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10.
Game Resources
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11.
See a Game in Action
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12.
Update Activity Plan with Songs and Games
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Added 3 months ago, by Anonymous
A great collection of fun songs and some nice resources to learn some games to share.
 
Added 6 months ago, by Anonymous
Excellent!
 
Added 6 months ago, by Linda
Loved learning the songs!
 
Added 8 months ago, by Karen
Loved watching the kids sing and play!
 
Added 8 months ago, by Anonymous
Love the songs!
 
Added 8 months ago, by Jennifer
This is so practical and helpful.
 
Added 8 months ago, by Katy
Hope it was OK I used my own format for the lesson plan!
 
Added 8 months ago, by Mikhail
Overall good! I could almost see this including a couple more songs, and potentially a couple examples as well. The second check in felt too confusing, because those phrases ("glue to hold camp together", "improving XYZ skills", contribute to 100% engagement) all logically apply to both music and games. This seems like a bad case of testing for precise slide recall vs understanding/comprehension. Would rewrite. Also on the first information slide, the bullet says "chosen well, camp can keep campers engaged at a bus stop...", I think what is meant here is that a song or a game keep scampers engaged. It doesn't grammatically make sense that the "camp" is chosen well in this case.
 
Added 9 months ago, by Alli
aw yeah!

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